Making it Real Project – Pixel Art and 3D Printing [Part Three]

Souces:

Pixel Art:

  • Smith, M.R., 2016. It’s Hip to be Square: The Pixel Revolution in Contemporary Art. Blackflash Magazine. [https://works.bepress.com/matthewryansmith/112/download/]
  • Versluis, D., 2012. Is Digital Art Upstaged by its Own Medium?. Pro Rege, 40(3), pp.39-44. [http://digitalcollections.dordt.edu/cgi/viewcontent.cgi?article=1159&context=pro_rege]
  • Kuo, M. H., Yang, Y. L., & Chu, H. K. Feature-Aware Pixel Art Animation.

    [http://www.yongliangyang.net/docs/pixelAnim_pg16.pdf]

3D Printing:

  • Lupton, D., 2015. 3D Printed Self Replicas: Personal Digital Data Made Solid. Available at SSRN 2645489. [http://poseidon01.ssrn.com/delivery.php?ID=395120024115023015089106125012011011041045065082089058076118026005078017110067069085102103107025106019053112076117075080075103041072075040036026005027116086112016126006028094073067115017112001121122081014124068090090072117031079027126013000116082000120&EXT=pdf]
  • Holbrook, T.R. and Osborn, L., 2015. Digital patent infringement in an era of 3D printing. UC Davis Law Review, 48, pp.1319-1385. [http://scholarship.law.campbell.edu/cgi/viewcontent.cgi?article=1200&context=fac_sw]
  • Yu, B., Savchenko, M., Shinoda, J., Diago, L., Hagiwara, I. and Savchenko, V., 2016. Producing Physical Copies of the Digital Models via Generating 2D Patterns for “Origami 3D Printer” system. Journal of Advanced Simulation in Science and Engineering, 3(1), pp.58-77. [https://www.jstage.jst.go.jp/article/jasse/3/1/3_58/_pdf]
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