Kinect and Digital Media Arts

Lee, H. Kim, J. & Lee, W. (2014) Interactive Digital Art based on user’s Physical Effort with Sensor Technology. Chaung-Ang University. China.

http://www.sersc.org/journals/IJSEIA/vol8_no3_2014/19.pdf

Three types of interaction:

  • “The audiences are able to watch themselves directly so they can build up their expanded ego and they manipulate the digital environment through the feature of themselves in a virtual space.” [Lee, Kim, Lee. 2014:3]
  • “For the second type of art work is the audiences comes up as abstraction shapes like silhouette or shadow in art works.” [Lee, Kim, Lee.2014:3]
  • “The last type is the audience’s body does not reflect on an art work directly, however, the art work react on the audience’s movement in a real-time to develop a natural feedback process and interaction with the audience and the art work.” [Lee, Kim, Lee.2014:3]

 

 

Castro, B. Velho, L. & Kosminsky, D. (2012) Integrate: Digital Art Using Body Interaction. Instituto Nacional de Matemática Pura e Aplicada. Brazil.

https://pdfs.semanticscholar.org/5ad3/b9849cf8d1f86fe72e8a69ad8ebf14a14ff7.pdf

  • “In our relationship with the computer the sense of sight is usually emphasized and we often hear discussions about visual media, but these boundaries aren’t that clear anymore. All media are mixed and that perception is never through one sense only.” [Castro. Velho. Kosminsky.2012:2]
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